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Advanced [show]


Kairon Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a fancy blue suit. His hair, while still mostly brown, has prominent grey streaks. This silver eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.

History: Kairon lived on a farm with his father, near the main road leading to a nearby town. He has had some formal music training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: A deep hatred of giants; and find a way to reverse the transformation of his sister

Ideals: Joker, Artistic. Flaws: Addict. Bonds: Attractive, Family, Enemies. Occupation: Fortune-teller

Voice: Hard of hearing, loud

Attributes [hide]

Kairon Ecstasy, Male Tiefling Cleric 7
Medium (5'3") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 100000 cp. Black star sapphire (1500 gp). Rhodochrosite (6 gp). Azurite (6 gp). Lapis lazuli (6 gp).


Social Check DCs


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Performer. He has dedicated himself to building a better village for his children.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer, Job, Family. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Raymond Darby, Male Human Wizard 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 17 (+3)15 (+2)
Skills History +3, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 100 pp. Black pearl (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. He wears his black crest up. His gold eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich. Occupation: Painter

Voice: Gruff and masculine

Attributes [hide]

Direcris Baharoosh, Male Dragonborn Adept 3
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 600 sp. 1 Darkwood Shield.


Social Check DCs


Gimurt Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a necromancer, Gimurt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Gimurt took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted, Fighting, Logical. Flaws: Mundane. Bonds: Mentor. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Gimurt Steelfist, Male Dwarf Adept 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. He keeps his white fur in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Crown-heir in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Crown-heir.

Motivation: He seems to be bored by most things; and sabotage a competitor

Flaws: Mundane, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Expert 5
Medium (5'6") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5

Possessions: Tiger eye turquoise (9 gp). Aquamarine (600 gp). Onyx (70 gp). 1 Minor magic item.


Social Check DCs

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