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NPC Generator

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Advanced [show]


Oren Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His hair is short and chestnut. His eyes are green and beady.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born the only child of a wealthy merchant. A few years later when the east was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Oren Tosscobble, Male Halfling Monk 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Azaki Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black coat over a violet low-cut shirt, and a deerstalker hat upon his head. His hair is auburn and curly. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Sensitive, Disease. Bonds: Enemies, Adventurer, Criminal record. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Azaki Mellerelel, Male Elf Sorcerer 9
Medium (5'3") Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)18 (+4)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (120 gp). Finely wrought small gold bracelet (10 gp). Brass mug with jade inlays (300 gp). An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a red collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by teas. His top hat is riddled with cuts and holes. He has gleaming, smiling violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Altham, Male Human Warrior 6
Medium (5'3") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Nutae Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a fancy brown suit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Servant, Nutae learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Servant

Voice: Shortens vowels

Attributes [hide]

Nutae Withrethin, Male Elf Barbarian 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Red-brown spinel (150 gp). Alexandrite (800 gp).


Social Check DCs


Khrosh Hayden, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a lot of dark rich colors, with gold accents, he is not a threatening figure. His golden hair is cut jaggedly and amateurishly. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Khrosh took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Khrosh Hayden, Male Half-Orc Druid 8
Medium (6'3") Half-Orc, Lawful Good (CR 8)
Armor Class 11
Hit Points 74 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 30 pp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Solid gold idol (200 gp). 1 Minor magic item.


Social Check DCs

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