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Advanced [show]


Seven Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His white fur is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Seven will drive conversation. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Seven was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Enemies, Job. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Seven Of Ale, Male Tabaxi Fighter 12
Medium (5'1") Tabaxi, Chaotic Good (CR 12)
Armor Class 11
Hit Points 77 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)16 (+3)
Skills Acrobatics +5, History +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +6

Possessions: 400 pp. Deep blue spinel (200 gp). Coral (150 gp). Alexandrite (200 gp). Fiery yellow corundum (1200 gp). Fire opal (1200 gp). Black opal (1200 gp). Freshwater pearl (4 gp). Iolite (70 gp). Malachite (4 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frug Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.

Personality: Frug is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: To be a Mortician again; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature, Family, Job. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Frug Oomtrowl, Male Gnome Druid 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Black velvet mask with numerous citrines (130 gp). Solid gold idol (1200 gp).


Social Check DCs


Radomir Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor, and carries longbows. His chestnut hair, when down, is lengthy. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Radomir reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and expand his business

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Rich, Military. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Radomir Strongbones, Male Halfling Wizard 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Deception +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 210 gp.


Social Check DCs


Quick Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a blue poncho over his likewise colored trousers and shirt. His deerstalker hat is riddled with cuts and holes. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Scribe

Voice: Eastern European accent

Attributes [hide]

Quick Of Storm, Male Tabaxi Warrior 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp. Lapis lazuli (13 gp). 1 Half-Plate.


Social Check DCs


Alex Graham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow cloak and cross-gartered grey stockings. He keeps his brown hair in a flapper bob. His brown unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has worked as a Herbalist like his father before him.

Motivation: Seeks redemption; and wants to open a new tavern

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Herbalist

Voice: Mousy voice

Attributes [hide]

Alex Graham, Male Human Aristocrat 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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