Vanuath Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He carries a battered rapier and tarnished shortspear as well. His black hair and beard is wavy and long. His eyes are likewise violet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A true patriot, Vanuath would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Fighting. Flaws: Greedy, Disease. Bonds: Military, Adventurer. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 15
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 11 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 50 pp.
Cory Kent, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and to unite with his sister
Ideals: Entrepeneur, Fighting. Bonds: Rich, Attractive, Guardian, Family. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 3000 cp.
Andram Rage, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He typically wears green cloth garments or leather armor. His whole body is exceptionally muscular. His chestnut hair is thinning but still full. His eyes are likewise white. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. After a long history of fighting, Andram and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1500 sp.
Gunter Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his red hair up in a very large beehive style do. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He has achieved small success as a Barkeep.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Military. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 132 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
Possessions: 1000 pp. 1 Minor magic item. 1 Minor magic item.
Pelt Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His beige fur is lengthy and is close to two feet long. He has amber eyes and a red hat with a brown feather.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Pelt was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Armorer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Religious, Immigrant. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!
