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NPC Generator

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Advanced [show]


Theobald Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is matted, messy, and big. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Rich, Adventurer. Occupation: Gardener

Voice: Hollow voice

Attributes [hide]

Theobald Sylvaranth, Male Half-Elf Druid 7
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 17 (+3)9 (-1)
Skills Deception +2, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Alby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Spy uniform. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Spy, Balimaar learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Attractive, Slave. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Alby, Male Human Monk 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)14 (+2) 11 (+0)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 30 gp.


Social Check DCs


Leucis Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries a battered monstrous two handed axe and tarnished halberd as well. His purple hair is kept up in a ponytail inside a Stetson hat. His black unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: Leucis was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leucis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting, Disciplined, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Leucis Loyalty, Male Tiefling Sorcerer 16
Medium (6'4") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 58 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666

Possessions: 11000 gp.


Social Check DCs


Shifting Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and grey handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur, while still mostly gray, has prominent grey streaks. His eyes are likewise green.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Tabaxi people; and to reunite with his old friends

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Adventurer. Occupation: Glassblower

Voice: pre-pubescent

Attributes [hide]

Shifting Paws, Male Tabaxi Commoner 6
Medium (5'0") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 17 (+3)11 (+0)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 800 gp.


Social Check DCs


Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His crest is cut close to his head. His eyes are gold.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ghesh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Dragonborn people; and he is greedy

Ideals: Fighting, Athletic. Flaws: Racist, Shy. Bonds: Rich. Occupation: Ruler

Voice: Forgets to breathe while speaking

Attributes [hide]

Ghesh Ophinshtalajiir, Male Dragonborn Ranger 15
Medium (6'8") Dragonborn, Neutral Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Nature +7, Persuasion +6
Senses Passive Perception 9
Languages Common, Auran, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 300 pp. Peridot (70 gp). Hematite (4 gp). Silver pearl (70 gp). Aquamarine (200 gp). Blue quartz (4 gp). Black pearl (200 gp). Red-brown spinel (70 gp). Brown-green garnet (70 gp). Silver pearl (70 gp). Moss agate (4 gp). Iolite (70 gp). Moss agate (4 gp). Rich purple corundum (1100 gp). Alexandrite (200 gp). Iolite (70 gp). 1 Medium magic item.


Social Check DCs

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