Varis Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His eyes are violet and he is always smoking a pipe.
Personality: Varis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Ploughman, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He doesn't get along with people that don't share his tastes; and to unite with his sister
Ideals: Impeccable. Bonds: Attractive, Job, Slave, Adventurer, Family. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 94 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 20 (+5) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll, Goblin, Auran, Aquan
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Coral (60 gp). Golden pearl (60 gp). Banded agate (10 gp). Amethyst (60 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His crest is brass and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Trynnicus was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. Days after completing his studies, news broke out that his hometown was attacked by giants. Trynnicus was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Retire the richest man in the west; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Bricklayer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 95 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 |
Possessions: 5000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (6000 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (1600 gp). 1 Medium magic item.
Charles Stanley, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. His red hair, when down, is lengthy. His hazel eyes peer out from beneath his feathered black hat.
Personality: A skeptical and narcissistic man, Charles's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.
Motivation: Revenge; and he wants revenge against drow
Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Family, Enemies. Occupation: Miner
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 42 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 240 pp. Azurite (11 gp). Chrysoprase (70 gp). Rock crystal (70 gp). Star ruby (800 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item.
Kyle Skelton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky black painted plate armor. He has wavy red hair. His hazel eyes dart from person to person.
Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the west his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable, Justice. Bonds: Poor, Criminal record, Job. Occupation: Junk Dealer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Ulfgar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green armored body suit, with a simple white line shooting up and back down. He sports a long auburn beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He is greedy.
Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Attractive. Occupation: Unemployed
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 84 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 9000 sp. Sardonyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
