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NPC Generator

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Advanced [show]


Olunt Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Olunt was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Marshal. Recently he has begun working with bootleggers and crooks.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Criminal record, Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Olunt Trueanvil, Male Dwarf Sorcerer 10
Medium (4'1") Dwarf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 16 (+3)11 (+0)
Skills Intimidation +4, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Goblin, Druidic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 250 pp. Chalcedony (60 gp). Aquamarine (500 gp). Sard (60 gp). Carnelian (60 gp). Tiger eye turquoise (16 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nelkin Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a pastel coat over a grey low-cut shirt, and a Stetson hat upon his head. His tied-back hair is auburn. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He has recently gotten a pet goose that steals things from people.

Motivation: To settle down with his crush; and wants a kiss

Flaws: Antagonistic. Bonds: Attractive, Nature, Criminal record, Has a crush. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Nelkin Stoutbridge, Male Halfling Ranger 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Godfrey Harley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a pastel coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. His blonde hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: Godfrey was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up halberd and armor he uses now. He's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Persistence. Bonds: Job, Adventurer, Criminal record, Nature. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

Godfrey Harley, Male Human Cleric 6
Medium (6'4") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 1000 gp. Silver pearl (120 gp). Iolite (20 gp). Jade (120 gp).


Social Check DCs


Rolf Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His white hair is kept up in a ponytail inside a small hat. His eyes are gray and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. His childhood dream was to be a Carter, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Job, Rich, Family, Criminal record. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Rolf Benson, Male Human Cleric 2
Medium (5'2") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 10 (+0)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp.


Social Check DCs


Three Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is lavender and very short. His thin eyebrows rest above his beady green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born on a small isolated farm. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Carpenter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Three Plume, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)12 (+1) 15 (+2)17 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 pp. Star rose quartz (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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