Hirrathak Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a pastel costume with the symbols of the sun god on his torso. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He is a Metallic Dragon in disguise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Criminal record, Adventurer, Rich, Enemies. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 160 pp.
Kerkad Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of death around his neck, and a bastard sword on his belt and is in decent physical shape. His gold crest is greasy and uncared for. His eyes are gold and catlike.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Kerkad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Kerkad's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Kerkad and his spouse have recently divorced.
Motivation: He feels threatened by others.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Fearful. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 6000 sp.
Alvyn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tan costume with the symbols of death on his torso. His hair is cut close to his head. His eyes are brown and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He takes great joy in being the best Tanner in town.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Ugly. Bonds: Job, Mentor, Rich, Family. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 15
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
Norman Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings. He has a moderate pudge and is not very fit. He keeps his black hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born in the east his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Shy. Bonds: Slave, Poor, Job. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Rose (30 gp).
Trail Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man tends to wear a large yellow jacket. He is muscular with a powerful set of arms. His orange fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Eccentric and domineering, Trail will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Gifted, Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Dilettante
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 900 sp. Amethyst (90 gp).
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