Rurik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears red painted combat armor at almost all times. His hair is short and blonde. His face is covered beneath a completely black helmet.
Personality: He has always had a great fascination with Dwarven culture. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Dwarven compassion; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp. 1 Spyglass. 1 Superior lock. 1 Backpack.
Aldous England, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Aldous and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aldous discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aldous fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Climber’s kit.
Justin Southey, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His hair is golden, silky, and of moderate length. His fierce violet eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Justin was born with his mother's beautiful face. One day when Justin was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Justin was heart-stricken from the event, and his father started working long hours to provde for them. He was granted divine powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 55 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 60 pp. Tourmaline (80 gp). Citrine (20 gp). Zircon (20 gp). Sardonyx (20 gp). Sard (20 gp). Deep blue spinel (600 gp). Citrine (20 gp). 1 Minor magic item.
Nuraval Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his green robe and has his scimitar always slung over his shoulder. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: Nuraval was born in the east. At a young age he loved to build and create. A freak accident while working with his Carpenter mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Persistence. Flaws: Ugly, Cynical, Disease. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Nirgel Chance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a red and violet robe with the hood down. He has a slight overbite and is overall scrawny. He has wavy brown hair. His skin is flawless and his red eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Junk Dealer, who enjoyed hunting, Nirgel was taken on many hunting expeditions. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Selfish, Fearful. Bonds: Attractive, Rich, Nature. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Sylvan, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
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