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Advanced [show]


Hugh Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair has been sun bleached extensively. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. When Hugh reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Secretive, Shy. Bonds: Military, Criminal record, Job. Occupation: Actor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hugh Bradly, Male Human Warrior 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)17 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his spear. His fur is cut close to his head. He wears an eyepatch.

Personality: He has always had a great fascination with Tabaxi culture. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sweet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sweet. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Sweet Candle, Male Tabaxi Wizard 13
Medium (5'0") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 55 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 2000 gp.


Social Check DCs


Senteq Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a fine chain shirt which he covers with blue colored cloaks and clothing. With bright silver hair and a scraggly beard. His eyes are green and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He also has developed a complete distrust of the Brewer profession.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He became a Healer soon after.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Passionate. Bonds: Job, Poor, Immigrant, Debt. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Senteq Daergel, Male Gnome Barbarian 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Morkral Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Morkral was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has worked as a Tanner like his mother before him.

Motivation: Revenge; and to be a performer again

Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Poor, Enemies. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Morkral Durthane, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Elven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Merihim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a violet shirt with thin green vertical stripes and blue pants. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: He is content; and he is wracked by social anxiety

Flaws: Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Merihim Serenity, Male Tiefling Expert 8
Medium (6'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.


Social Check DCs

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