Chay Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. He wears his silver hair up. He has several tiny amethyst earrings on each ear.
Personality: Calm and collected, he is a well trained Layabout. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Chay was born in the south. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To reunite with his old friends; and money/treasure
Ideals: Persistence. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 gp. 1 Breastplate.
Adran Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, he is not a threatening figure. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily eccentric. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Barber father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to find somewhere to settle down
Ideals: Logical. Flaws: Ugly, Insane, Mundane, Disease. Occupation: Assassin
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 1100 pp. Blue sapphire (1000 gp). Golden pearl (120 gp). Azurite (9 gp). Deep blue spinel (500 gp). Iolite (30 gp). Blue star sapphire (1000 gp). Malachite (9 gp). Black opal (1000 gp). Alexandrite (500 gp). Carnelian (30 gp). Moss agate (9 gp). Zircon (30 gp). Peridot (30 gp). Aquamarine (500 gp). Violet garnet (500 gp). Blue quartz (9 gp). Pink pearl (120 gp). Black pearl (500 gp). White pearl (120 gp). 1 Medium magic item.
Godfrey Snape, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'11" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Detective arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Spice Merchant mother left him crippled. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Qemuel Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is renowned for his bright black suits and hats. His brown hair is lengthy and is close to two feet long. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Ignan, Goblin
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +6
Possessions: 30000 cp. 1 Minor magic item.
Calcitro Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is an amazing painter.
History: Calcitro lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Someone believes him a fraud; and his relatives are trying to arrange a marriage
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Rich, Enemies. Occupation: Cartwright
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. Violet garnet (700 gp).
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