Darrow Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. He has a small bristly mustache and wavy blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. When Darrow reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Attractive, Military, Poor, Guardian, Religious. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 86 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1600 gp. Golden yellow topaz (1300 gp). Onyx (50 gp). Aquamarine (1300 gp). Star ruby (1100 gp). Alexandrite (1300 gp). Rock crystal (50 gp). Alexandrite (1300 gp).
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many white ritualistic tattoos. He wears a pastel tunic with white highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His brown eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Scribe, Ozyman learned a great deal about his mother's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 9 years.
Motivation: Sabotage a competitor; and retire the richest man in the south
Ideals: Gifted, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Job. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 500 gp. Silver ewer (50 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
Heskan Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a custom-built plate barding that's adorned with white lining and desert motifs. He is muscular with a powerful set of arms. He has styled his scarlet crest well, parting it to the right. He has gleaming, smiling red eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Flaws: Depressed, Impulsive, Secretive. Bonds: Rich, Enemies. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
Possessions: 90 pp. Smoky quartz (80 gp). Alexandrite (1100 gp). Rose (80 gp). Onyx (80 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in black turtlenecks beneath a violet coat with blue slacks. With a patchy black beard and wild black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Extrovert. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Bellfounder
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 17000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Chem Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. Some 5 years later his spouse died after the birth of his son. Heartbroken, Chem never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love.
Flaws: Disease, Shy, Mundane. Bonds: Attractive, In love. Occupation: Butcher
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!