Naeris Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Dyer. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Naeris was born in the west. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Dyer like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and wants a kiss
Ideals: Persistence. Flaws: PTSD. Bonds: Job, Has a crush, Religious. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Roger Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is singed and shortened. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 3 years.
Motivation: Retire the richest man in the north; and he'd like to take his coworkers down a peg
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Body Guard
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Charles Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He typically wears white cloth garments or leather armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Charles lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Bonds: Attractive, Job, Family, Slave. Occupation: Animal Trainer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 4 Alchemist’s fire. 4 Alchemist’s fire.
Warryn Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He sports a long golden beard, and similarly colored long hair. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born in the south. Cursed with unlife at a very young age, Warryn has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want him driven away
Flaws: Ugly, Disease. Bonds: Immigrant, Enemies. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 10)
Armor Class 11
Hit Points 79 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 21 (+5) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
Possessions: 7000 sp. Aquamarine (600 gp). Sardonyx (70 gp). Moonstone (70 gp).
Brottor Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. Brottor was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Brottor decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Miner
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 21 (+5) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40000 sp. 2 Tanglefoot bags. 4 Antitoxin. 5 Acid flasks. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!