Glim Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey coat over a tan low-cut shirt, and a broad hat upon his head. His hair is silver and curly. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Glim reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic, Insomniac, Depressed. Bonds: Military. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Terran, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp. 1 Superior lock.
Suhnae Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His long blonde hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Beggar profession.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Suhnae fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and expand his business
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Chain shirt. 1 Breastplate.
Immeral Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, yellow, dusty cloak. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Immeral has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic. Flaws: Insane, Antagonistic, Disease. Bonds: Mentor, Religious. Occupation: Fortune-teller
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Deep blue spinel (1400 gp).
Mormo Agility, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He wears a blue small hat and blue clothes. His silver hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he feels that his past leaves him morally obligated to help
Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies, Criminal record. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 124 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
Possessions: 1000 pp. Freshwater pearl (13 gp).
John Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a longbow. His black hair is braided into rings. He wears an eyepatch.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.
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