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Advanced [show]


Shifting Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. His gray fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Shifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. During his travels, Shifting and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shifting discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shifting fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Poor. Occupation: Cook

Voice: French accent

Attributes [hide]

Shifting Grass, Male Tabaxi Commoner 3
Medium (6'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)16 (+3) 14 (+2)17 (+3)
Skills Arcana +5, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His auburn hair is knotted and matted. His eyes are green and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist. Flaws: Depressed. Bonds: Rich, Military, Adventurer. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Gomory Sherwood, Male Human Warlock 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 90 gp. Jet (160 gp).


Social Check DCs


Mehen Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His gold crest is thinning but still full. His red eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Criminal record. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Mehen Argenthrixus, Male Dragonborn Fighter 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)18 (+4) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +6
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Undercommon, Celestial
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 100 pp. 1 Masterwork Common Melee.


Social Check DCs


Fivin Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. His blonde hair is lengthy. His thin eyebrows rest above his beady blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Fivin Mellerelel, Male Elf Rogue 13
Medium (5'5") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 75 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Performance +6, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Orc
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 500 pp. Gold dragon comb with red garnet eye (800 gp). Black velvet mask with numerous citrines (120 gp). 1 Medium magic item.


Social Check DCs


Ishmoz Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'6". He wears a fancy yellow suit, and his gloved hand is found clutching a sword. His black hair is knotted and matted. His violet eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A friendly and beautiful Half-Orc, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Dyer for hire.

Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job

Bonds: Attractive, Job, Military, Family. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Ishmoz Wallace, Male Half-Orc Fighter 5
Medium (6'6") Half-Orc, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 10 (+0)9 (-1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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