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NPC Generator

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Advanced [show]


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white painted combat armor at almost all times. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a brothel owner, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Optimist, Logical. Bonds: Mentor, Family. Occupation: Body Guard

Voice: Speaks through clenched teeth

Attributes [hide]

Ozyman Smoothhands, Male Halfling Ranger 16
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Nature +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Fire opal pendant on a fine gold chain (800 gp). Carved bone or ivory statuette (80 gp). A roughly beaten golden orb (80 gp). Old masterpiece painting (800 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (80 gp).


Social Check DCs


Shump Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear white pants and tee shirts. He has wavy blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Shump was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He's also a talented Miller, but doesn't like to broadcast it.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer, Enemies. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shump Blyth, Male Half-Orc Commoner 7
Medium (6'3") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)12 (+1) 17 (+3)8 (-1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Draconic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Trym Cooper, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a black tunic with red highlights, and long grey pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. His blonde hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he has comitted a past crime that haunts him to this day

Flaws: Terse. Bonds: Criminal record, Nature, Job. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Trym Cooper, Male Human Monk 7
Medium (5'7") Human, Neutral Evil (CR 7)
Armor Class 13
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Athletics +4, Deception +5
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1200 gp. Silver chalice with lapis lazuli gems (30 gp).


Social Check DCs


Eiravel Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His brown hair has been sun bleached extensively. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He uses divination through singing.

History: He was born on a small isolated farm. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Artistic, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Eiravel Ofandrus, Male Elf Wizard 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 14 (+2)12 (+1) 18 (+4)17 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 11000 cp.


Social Check DCs


Zedaar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his rapier ready. He keeps his long rusty crest kept up in a rat tail. He wears large thick round spectacles.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Fighting. Bonds: Job, Attractive, Rich. Occupation: Guard

Voice: High pitched, excited

Attributes [hide]

Zedaar Clethtinthiallor, Male Dragonborn Aristocrat 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs

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