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NPC Generator

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Advanced [show]


Ûggû Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His red hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist, Persistence. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Armorer

Voice: Whispers

Attributes [hide]

Ûggû Fidget, Male Half-Orc Cleric 7
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp.


Social Check DCs


Adrik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. He has white hair. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: The child of a Layabout, who enjoyed hunting, Adrik was taken on many hunting expeditions. He found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adrik Eversharp, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 13 (+1)6 (-2)
Skills Medicine +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Merihim Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his red hair to look like a famous performer. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Selfish, Disease. Bonds: Adventurer, Family. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Merihim Horror, Male Tiefling Ranger 10
Medium (5'8") Tiefling, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)18 (+4) 10 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Terran, Elven, Auran, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baz Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His brown hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Baz was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Fisher. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Further expansion of business; and he wants to meet his childhood hero

Flaws: Ugly, Forgetful. Bonds: Job, Poor, Adventurer. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Baz Northcott, Male Half-Orc Sorcerer 17
Medium (6'5") Half-Orc, Chaotic Good (CR 17)
Armor Class 13
Hit Points 73 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 12 (+1)11 (+0)
Skills Investigation +7, Medicine +7
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666

Possessions: 1700 pp. Black star sapphire (1400 gp). Rhodochrosite (15 gp). Amber (110 gp). Deep blue spinel (500 gp). Citrine (80 gp). White opal (1400 gp). Bloodstone (80 gp). Deep green spinel (110 gp). Carnelian (80 gp). Smoky quartz (80 gp). Alexandrite (500 gp). Blue diamond (2000 gp). Lapis lazuli (15 gp). Aquamarine (500 gp). Jasper (80 gp). Amethyst (110 gp). Fiery yellow corundum (1400 gp). Obsidian (15 gp).


Social Check DCs


Koeth Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his green robe and has his trident always slung over his shoulder. His white hair, when down, is lengthy. His eyes are a pleasant violet.

Personality: Koeth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small forest village. When Koeth reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Poor, Nature, Military. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Koeth Mystralath, Male Elf Cleric 13
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 56 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills Animal Handling +4, Performance +8
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Bloodstone (80 gp). Amber (80 gp). Star ruby (400 gp). Freshwater pearl (13 gp). Rhodochrosite (13 gp). Onyx (80 gp). Alexandrite (200 gp). Fire opal (400 gp). Red-brown spinel (80 gp). Azurite (13 gp). Black pearl (200 gp). 1 Medium magic item.


Social Check DCs

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