Thomas Thackeray, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a worn and beaten armor. He has a very tight haircut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Sold as a small child to a necromancer, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Thomas reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he wants nothing more than to rejoin the army
Ideals: Persistence. Bonds: Attractive, Family, Mentor, Military. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 10)
Armor Class 10
Hit Points 34 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 50 pp. A small bag of saffron. (60 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Geoffrey Brent, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a black vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright black hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a Miller, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Taklinn Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is matted, messy, and big. His ears are large.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better village for his children.
Motivation: Regain custody of his son; and he has passion for adventuring and risk
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Military, Adventurer, Family. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Carved bone or ivory statuette (30 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Traubon Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is heavily combed to the right. His blue unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Traubon began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and revenge
Ideals: Entrepeneur. Flaws: Disease, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
Possessions: 300 sp. 8 Acid flasks.
Grisha Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a butterfly on it. His blonde hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: He was born in the east, but his parents moved at a very young age to the north. After coming to the age of reason, Grisha took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Shoemaker they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.
Motivation: An old rival family wants him found; and a strong sense of loyalty to half-orc people
Ideals: Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Immigrant, Family. Occupation: Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 10)
Armor Class 11
Hit Points 82 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2300 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!