Aelar Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has styled his red hair well, parting it to the left. He wears an eyepatch.
Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born several months after his father was called into army service. After coming to the age of reason, Aelar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 7 years.
Motivation: Doesn't want to be a Dilettante and was forced into it by his family; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Dilettante
Voice: French accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 24000 cp. Blue star sapphire (1000 gp). Moss agate (9 gp).
Adrik Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Adrik was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Athletic, Joker. Bonds: Military, Job, Nature. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnoll, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Golden yellow topaz (1200 gp). Zircon (30 gp). Rhodochrosite (16 gp). 1 Masterwork Uncommon Weapon.
Dalgal Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is singed and shortened. His brown eyes peer out from beneath his top green hat.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Mercenary, Dalgal learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Job. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 cp. 1 Climber’s kit.
Medrash Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His red crest is smooth and relatively long. His eyes are likewise red.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Medrash hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Bonds: Guardian, Enemies, Adventurer, Family, Religious. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberdeb Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He is tall, broad shouldered and powerfully built. He has done his best to style his chestnut hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Eberdeb is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Barber, but doesn't like to broadcast it.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Justice. Flaws: Sensitive. Bonds: Criminal record, Job, Family. Occupation: Detective
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 56 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Gnome, Gnoll, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
Possessions: 5000 gp. Fiery yellow corundum (1400 gp). Amber (120 gp). Aquamarine (1300 gp). Deep green spinel (120 gp). Golden yellow topaz (1300 gp). Citrine (60 gp). Azurite (15 gp). Coral (120 gp). Zircon (60 gp). Peridot (60 gp). Blue star sapphire (1400 gp). Lapis lazuli (15 gp). 1 Medium magic item.
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