Fargrim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His long golden hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk
Flaws: Ugly, Disease. Bonds: Religious, Poor, Adventurer. Occupation: Masseuse
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 200 sp.
Rael Holimion, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and is wearing the road beaten gear of a warrior. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Rael was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rael fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to elven people
Ideals: Fighting, Disciplined, Justice. Flaws: Ugly. Bonds: Poor. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Cloth of gold vestments (140 gp). Fire opal pendant on a fine gold chain (800 gp).
Arannis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of the four houses of cards around his neck, and a sai on his belt and is in decent physical shape. His silver hair is lengthy. He has gleaming, smiling blue eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Arannis lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Athletic, Gifted. Bonds: In love, Family. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item.
Balam Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. He sports a flattop hair cut. His white eyes peer out from beneath his top violet hat.
Personality: He likes to make people angry or surprised. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born the only child of a wealthy merchant. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Balam's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's repulsed by the PC; and retire the richest man in the south
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener
Voice: Russian accent
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 18 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1500 gp.
Anverth Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, constantly wearing a black suit, pastel shirt, and red tie. His whole body is exceptionally muscular. He is bald on top and has large brown tufts of hair around his ears. His eyes are a pleasant violet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Brewer, who enjoyed hunting, Anverth was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Nature. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 67 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1500 gp. Jet (130 gp). Canary diamond (2000 gp). Sard (70 gp). Lapis lazuli (6 gp). Sardonyx (70 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
