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NPC Generator

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Advanced [show]


Tod Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants. He carries with him a set of kukris on his belt, each one with a jet on the hilt. With bright auburn hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the west to a Carpenter, Tod learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Carpenter.

Motivation: To be a Animal Trainer again; and further expansion of business

Ideals: Fighting. Bonds: Attractive, Nature, Rich, Job. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Tod Bigheart, Male Halfling Aristocrat 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)11 (+0) 18 (+4)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Henry Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. His head has been shaved. He has hazel eyes.

Personality: He dislikes all the random violence that takes place in the north. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Pacifist, Logical, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Fletcher

Voice: Uses lots of figures of speech

Attributes [hide]

Henry Willoughby, Male Human Commoner 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Athletics +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Masterwork Musical instrument.


Social Check DCs


Dadalan Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His rusty crest is greasy and uncared for. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Dadalan has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Logical. Flaws: Ugly, Disease, Insomniac. Bonds: Enemies. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Dadalan Ghaallixirn, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)17 (+3) 16 (+3)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 13
Languages Common, Celestial, Goblin, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Harbek Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Mortician uniform. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Harbek was born in the north. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Persistence, Gifted. Bonds: Job, Religious, Adventurer. Occupation: Mortician

Voice: Loud with bravado

Attributes [hide]

Harbek Eversharp, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 9000 cp. Chalcedony (80 gp). Freshwater pearl (6 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rimmon Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His Stetson hat is riddled with cuts and holes. He has silver eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Athletic, Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Rimmon Charisma, Male Tiefling Commoner 1
Medium (6'2") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 500 sp.


Social Check DCs

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