Balimaar Hale, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered mace and tarnished monstrous two handed axe as well. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He dislikes all the random violence that takes place in the east. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Artistic, Entrepeneur. Flaws: Depressed. Bonds: Attractive. Occupation: Ruler
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp. 1 Backpack.
Cimer Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright green suits and hats. His long blue hair is drawn into a two foot long braid. He has several tiny amethyst earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cimer took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Nature, Job, Military. Occupation: Adventurer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 107 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Solid gold idol (1100 gp). Embroidered and bejeweled glove (4000 gp). Gold and topaz bottle stopper cork (1600 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Old masterpiece painting (1100 gp). 1 Medium magic item.
Soveliss Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'4" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has dyed his greying white hair a little too much giving a sharp white color. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist. Flaws: Antagonistic, Fearful, Mundane. Bonds: Immigrant. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 3000 sp.
Sethrekar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. His rusty crest is thinning but still full. His eyes are likewise red.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is obsessed with a lost civilization.
History: The child of a Spy, who enjoyed hunting, Sethrekar was taken on many hunting expeditions. Sethrekar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Some 2 years later his spouse died after the birth of his son. Heartbroken, Sethrekar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Flaws: Secretive, Antagonistic. Bonds: Adventurer, Nature, In love. Occupation: Locksmith
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 60 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +8
Possessions: 1900 gp. Iolite (20 gp). Fiery yellow corundum (900 gp). Black pearl (1300 gp). Chrysoprase (20 gp). Banded agate (9 gp). Golden pearl (110 gp). Golden pearl (110 gp). Jet (110 gp). Zircon (20 gp). Peridot (20 gp).
Reynard Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a white coat over a brown low-cut shirt, and a wide-brimmed hat upon his head, he is not a threatening figure. He sports a long red beard, and similarly colored long hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Reynard took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Opinionated, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 1000 sp. Azurite (4 gp). Alexandrite (1400 gp).
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