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Advanced [show]


Ombul Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is well dressed, but even with his fine clothing he looks run-down. He has a hunchback. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and seeks redemption

Ideals: Gifted, Fighting. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Ombul Smoothhands, Male Halfling Sorcerer 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)17 (+3) 16 (+3)15 (+2)
Skills Stealth +6, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Abyssal, Gnome
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 600 gp.


Social Check DCs


Fax Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a brown coat over a white low-cut shirt, and a small hat upon his head. His blue crest is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. Fax was born on a far northern island where he grew up under the tutelage of his mother, an expert Crown-heir. He has dedicated himself to building a better world.

Motivation: He has passion for adventuring and risk; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Fax Orexijandilin, Male Dragonborn Paladin 5
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)17 (+3) 15 (+2)15 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long white beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: Prone to second guessing himself, he comes off as nervous. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has had some formal writing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Engraver and was forced into it by his family.

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Family. Occupation: Engraver

Voice: German accent

Attributes [hide]

Hamil Warmwater, Male Halfling Bard 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +7, History +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Darrow Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case and is in decent physical shape. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady violet eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.

History: Gifted from a young age, Darrow studied abroad. He dropped out of school before completing his studies. He left for the south, certain he would find work there.

Motivation: To clean up the streets; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Guardian, Immigrant. Occupation: Body Guard

Voice: Breathy voice

Attributes [hide]

Darrow Brightmoon, Male Halfling Bard 4
Small (3'1") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 100 gp.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears baggy white pantaloons and a brown scarf. His red hair is kept up in a ponytail inside a top hat. He has several tiny sapphire earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac.

Flaws: Shy, Impulsive. Bonds: Rich, Criminal record, Nature. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Anselm Marley, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 5000 cp. Brown-green garnet (70 gp).


Social Check DCs

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