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Advanced [show]


Sheggen Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered shield and tarnished lance as well. His blonde hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Sheggen's homeland. Sheggen decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sheggen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable. Flaws: Insane, Fearful. Bonds: Immigrant. Occupation: Detective

Voice: Sensual and smooth

Attributes [hide]

Sheggen Melancon, Male Half-Orc Monk 10
Medium (6'2") Half-Orc, Neutral Good (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Religion +4, Survival +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (300 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Lance Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His red hair is lengthy. He has gleaming, smiling green eyes.

Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Lance studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Has a crush, Adventurer. Occupation: Bather

Voice: Breathy voice

Attributes [hide]

Lance Floshem, Male Half-Elf Commoner 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 17 (+3)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 150 gp.


Social Check DCs


Taklinn Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright tan suits and hats. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Dwarven conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Flaws: Shy, Impulsive, Mundane, Racist. Bonds: Enemies. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Taklinn Silveraxe, Male Dwarf Barbarian 3
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. 6 Acid flasks. 1 Tanglefoot bags. 1 Thunderstones.


Social Check DCs


Erias Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often.

Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Erias Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Qemuel Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this eastern man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his sword. He has dark red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Qemuel was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the east

Ideals: Athletic. Flaws: Cynical, Forgetful. Bonds: Attractive. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Qemuel Felicity, Male Tiefling Commoner 4
Medium (5'7") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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