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Advanced [show]


Akmen Blame, Male Tiefling [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears tight fitting clothing which further accentuates his frame. He has red hair. His eyes are white and he is always smoking a pipe.

Personality: Akmen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Akmen grew up listening to his mother's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better village for his children.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Bonds: Attractive, Poor, Religious, Adventurer, Slave. Occupation: Fisher

Voice: Switch between two voices

Attributes [hide]

Akmen Blame, Male Tiefling Ranger 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)17 (+3) 12 (+1)18 (+4)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common, Giant, Halfling, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. Star ruby (400 gp). Onyx (40 gp). Chalcedony (40 gp).


Social Check DCs


Gilbert Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He has a small bristly mustache and wavy auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Flaws: Cynical. Bonds: Poor, Nature. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Gilbert Gyula, Male Human Commoner 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Lapis lazuli (7 gp). Golden pearl (120 gp). White pearl (120 gp). 1 Good lock.


Social Check DCs


Zepar Agony, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his grey robe and has his club always slung over his shoulder. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Guard, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Zepar Agony, Male Tiefling Wizard 1
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +3, Nature +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp. 2 Holy water.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears bulky green painted plate armor. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Nalral is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Nalral was born the youngest of three triplets. Cursed with unlife at a very young age, Nalral has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and marry his sister to traveling adventurers

Ideals: Passionate, Logical. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Nalral Battlehammer, Male Dwarf Cleric 12
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills History +5, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 3000 gp. Sard (60 gp).


Social Check DCs


Henry Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'9" eastern man, he prefers to wear flannel. He wears a feathered hat to cover his moderate length white hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Henry Blumenthal, Male Half-Elf Adept 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: Just what you see.


Social Check DCs

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