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NPC Generator

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Advanced [show]


Naeris Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears just a white suit. He has wavy black hair. His gray eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Naeris would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. When Naeris reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Military, Immigrant, Job. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Naeris Wasanthi, Male Half-Elf Adept 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 12 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 700 gp. Freshwater pearl (10 gp). Alexandrite (1600 gp).


Social Check DCs


Merihim Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is braided into rings. His eyes, though not visible through his cowl, are red.

Personality: He can speak with the recently deceased. He is afraid of women and trembles around them

History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Shy. Bonds: Mentor. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Merihim Carrion, Male Tiefling Warlock 10
Medium (6'0") Tiefling, True Neutral (CR 10)
Armor Class 11
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Druidic, Ignan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 260 pp. 1 Minor magic item.


Social Check DCs


Shamash Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His top hat is riddled with cuts and holes. His red eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: When he was but 8 years old his parents immigrated from the east. After coming to the age of reason, Shamash took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Shamash Ebynichtomonis, Male Dragonborn Aristocrat 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Rimple Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. His golden hair is cut jaggedly and amateurishly. His brown eyes are slightly larger than normal.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Rimple was raised in a hard working conservative environment. In his youth he was a Butcher, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: PTSD. Bonds: Job. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Rimple Wildwander, Male Gnome Bard 7
Small (3'4") Gnome, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)18 (+4) 12 (+1)12 (+1)
Skills Nature +7, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Halfling, Dwarven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 700 gp. Obsidian (16 gp). Lapis lazuli (16 gp).


Social Check DCs


Adrex Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears violet painted combat armor at almost all times. His crest is red and very short. His gold unseeing eyes seem to look past you.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Crown-heir mother left him crippled. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and he's in love

Ideals: Joker, Philantrophist, Logical. Flaws: Disease. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Adrex Lhamboldennish, Male Dragonborn Cleric 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1100 sp.


Social Check DCs

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