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NPC Generator

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Advanced [show]


Ribbles Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a violet tunic with white highlights, and long green pants that bunch up around his shoes. He carries with him a set of whips, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is knotted and matted. His hazel eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 7 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Fighting. Flaws: Insomniac, Fearful. Bonds: Immigrant, Job, In love. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

Ribbles Turen, Male Gnome Warrior 13
Small (3'4") Gnome, Chaotic Good (CR 13)
Armor Class 12
Hit Points 128 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Infernal
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 4000 gp. Aquamarine (400 gp). Alexandrite (400 gp). Bloodstone (30 gp). Pink diamond (7000 gp). Hematite (11 gp). Canary diamond (7000 gp). Deep green spinel (140 gp). Alexandrite (400 gp). Chrysoprase (30 gp). Azurite (11 gp). Smoky quartz (30 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frouse Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist, Joker. Flaws: Mundane. Bonds: Attractive, Religious. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Frouse Timbers, Male Gnome Wizard 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)17 (+3) 15 (+2)9 (-1)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 600 sp.


Social Check DCs


Dûsh Trollope, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean black cloak covering his clean studded leather. His hair is short and red. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Marshal, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted druidic powers by his dying sister.

Motivation: Doesn't want to be a Weaver and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Dûsh Trollope, Male Half-Orc Monk 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Athletics +6, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Flame Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He keeps his white fur in a flapper bob. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Gifted. Bonds: Slave, Attractive, Criminal record. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Flame Of Stars, Male Tabaxi Expert 10
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 11 (+0)15 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2300 gp. Golden circlet with four aquamarines (4000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Gold music box (2000 gp). A small bag of saffron. (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He keeps his auburn hair in a pixie cut. His fierce brown eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Gardener again; and he is unsatisfied with his job

Flaws: Shy. Bonds: Family, Military, Adventurer, Job. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Kilvar Holderhek, Male Dwarf Adept 8
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 44 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Fiery yellow corundum (1600 gp). Moss agate (16 gp).


Social Check DCs

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