Ahrim Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Overbrimming with self-confidence, Ahrim isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ahrim took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He is wracked by social anxiety; and many goblins want him driven away
Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Nature, Enemies. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Tiefling, Lawful Evil (CR 9)
Armor Class 11
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 240 pp. Red garnet (90 gp). Obsidian (15 gp). Freshwater pearl (15 gp). Chrysoprase (30 gp). Eye agate (15 gp). 1 Minor magic item.
Tarhun Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His rusty crest has been sun bleached extensively. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Butcher arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Professionalism, Fighting. Flaws: Addict. Bonds: Rich. Occupation: Butcher
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Onyx (20 gp).
Korfel Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts, and carries hand crossbows. With a patchy white beard and wild white hair. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with his god.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Korfel was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Joker. Bonds: Religious, Rich, Military. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 57 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: Carnelian (20 gp). Freshwater pearl (15 gp). Eye agate (15 gp). Blue sapphire (700 gp). Pink pearl (90 gp). Sard (20 gp). Azurite (15 gp). Banded agate (15 gp). Deep green spinel (90 gp). Chrysoprase (20 gp). Eye agate (15 gp). Deep blue spinel (300 gp). Amber (90 gp).
Ethereal Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He is generally well dressed albeit a few years behind the times. He wears his brown fur up. His amber eyes dart from person to person.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: Ethereal was born in the north. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and many giants want him driven away
Ideals: Artistic, Persistence. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 16)
Armor Class 12
Hit Points 128 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
Possessions: 1100 pp. Jet (90 gp). Amethyst (90 gp). Deep blue spinel (500 gp). Jet (90 gp). Fire opal (1600 gp). Red-brown spinel (90 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Onyx (60 gp). Silver pearl (90 gp). Deep green spinel (90 gp). Fiery yellow corundum (1600 gp). Zircon (60 gp). Moss agate (7 gp). Amethyst (90 gp). Citrine (60 gp). Zircon (60 gp). Golden yellow topaz (500 gp). Coral (90 gp).
Jebeddo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a yellow small hat and yellow clothes. His hair is long and blonde with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Courier responsibilities is difficult; and to be a assassin again
Ideals: Logical, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Courier
Voice: Loud with bravado
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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