Cockaby Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin blue vertical stripes and brown pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to hide his balding. His green eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Flattery will make him almost putty in your hands.
History: Cockaby was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. Aquamarine (200 gp). Deep blue spinel (200 gp). Moss agate (13 gp). Eye agate (13 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Joser Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light violet in addition to tight pants. His white hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: This man loves singing and to teach people singing more than just about anything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Joser was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow
Ideals: Artistic. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor, Enemies. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1000 gp. White pearl (120 gp). Lapis lazuli (11 gp). Hematite (11 gp). Blue quartz (11 gp). 1 Minor magic item.
Srorthen Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His crest is blue, silky, and of moderate length. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is fixated on the number 36. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Srorthen was born with his mother's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Fargrim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, black cloak. His hair is white and very short. His eyes are amber and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fargrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Family, Enemies. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 51 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 400 gp. Chalcedony (50 gp). Black pearl (700 gp).
Norûk Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear black clothing when he does not wear armor. His hair is chestnut, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Slave Trader, but he was a colossal failure. He then took over the family business and is one of the better Miller for hire.
Motivation: Money/treasure; and further expansion of business
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 6 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 8000 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Sapphire pendant on gold chain (600 gp). Old masterpiece painting (600 gp).
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