Oloric Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Oloric was born in the north. At a young age he loved to build and create. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.
Motivation: To find somewhere to settle down; and to be a barrister again
Ideals: Gifted, Persistence. Flaws: Insomniac, Mundane. Bonds: Job. Occupation: Body Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 390 gp. Chrysoprase (30 gp). Rock crystal (30 gp). Obsidian (10 gp). 1 Chain shirt.
Berrian Eathalena, Male Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His hair is always cut to a buzz. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the north. Flattery will make him almost putty in your hands.
History: Berrian was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Pacifist. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Delg Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is wearing a long, grey, dusty cloak. His whole body is exceptionally muscular. His chestnut hair, when down, is lengthy. His green eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Immigrant, Nature, Has a crush. Occupation: Baker
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
Erky Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His black hair is lengthy and is close to two feet long. His eyes are hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: Erky was raised in a hard working conservative environment. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and money/treasure
Ideals: Disciplined, Logical, Gifted. Bonds: Attractive, Job, Rich. Occupation: Knight
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 7)
Armor Class 12
Hit Points 68 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 19 (+4) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Elven
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Karash Marleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears brown trousers with green and yellow striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His chestnut hair is braided into rings. He is baby faced.
Personality: He speaks before he thinks and is too direct. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Karash is combative with any and all who dare try his patience in the slightest.
History: Born to a Spy, his father struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Immigrant, Religious. Occupation: Shipwright
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!
