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Advanced [show]


Merihim Blessing, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'8" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a broad hat. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He dislikes all the random violence that takes place in the east. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Justice. Flaws: Ugly. Occupation: Bather

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Merihim Blessing, Male Tiefling Cleric 13
Medium (5'8") Tiefling, True Neutral (CR 13)
Armor Class 9
Hit Points 90 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)15 (+2) 11 (+0)19 (+4)
Skills Stealth +3, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 3000 gp. Brown-green garnet (70 gp). Carnelian (80 gp). Eye agate (15 gp). Jet (70 gp). Blue quartz (15 gp). Obsidian (15 gp). Alexandrite (1000 gp). Chrysoberyl (70 gp). Iolite (80 gp). Iolite (80 gp). Blue quartz (15 gp). Jade (70 gp).


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He prefers to wear flannel. He wears a small hat to cover his moderate length blue hair. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sammal was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Adventurer, Family, Job, Religious. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Sammal Grief, Male Tiefling Rogue 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)16 (+3) 12 (+1)10 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Infernal, Auran, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Kairon Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and chestnut. He wears a mask on his face.

Personality: Kairon wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Kairon lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Disciplined, Fighting. Flaws: Insane. Bonds: Family, Guardian. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Kairon Benevolence, Male Tiefling Warlock 8
Medium (5'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp.


Social Check DCs


Norûk Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large tan jacket. His white hair is unkempt and raggedy. His eyes are hazel and he is always smoking a pipe.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Poor, Criminal record, Religious, Job, Enemies. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Norûk Westbrook, Male Half-Orc Sorcerer 4
Medium (5'11") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. Obsidian (16 gp). Malachite (16 gp). Deep blue spinel (200 gp). Bloodstone (80 gp).


Social Check DCs


Crampernap Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His small hat is riddled with cuts and holes. He has brown eyes and a grey hat with a black feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Shy, Secretive, Fearful. Bonds: Immigrant. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Crampernap Loofollue, Male Gnome Bard 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 230 gp. 1 Good lock.


Social Check DCs

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