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NPC Generator

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Advanced [show]


Darrow Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is able to make almost anything out of random pieces of junk.

History: Darrow was born the youngest of three triplets. He worked as a nervous Ruler and found it very stressful. He has set out to sabotage the competition.

Motivation: He is content; and an old rival family wants him found

Ideals: Gifted. Flaws: Mundane. Bonds: Has a crush, Family, Job. Occupation: Ruler

Voice: Stutters

Attributes [hide]

Darrow Honeypot, Male Halfling Bard 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Ignan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 2000 sp.


Social Check DCs


Muggrish Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a white deerstalker hat and white clothes. His red hair is kept up in a ponytail inside a deerstalker hat. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Merchant, but doesn't like to broadcast it.

Motivation: His spouse's relatives view him with great suspicion; and he is terrified, and will act out of fear

Flaws: Impulsive, Disease, Fearful. Bonds: Job, Family. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Muggrish Shirley, Male Half-Orc Aristocrat 1
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Wrenn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and he perpetually has his mace ready. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the west. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Wrenn was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wrenn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Pacifist. Flaws: Insane. Bonds: Attractive, Family. Occupation: Painter

Voice: Soothing and warm

Attributes [hide]

Wrenn Ironhide, Male Gnome Commoner 11
Small (3'8") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 63 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)9 (-1) 16 (+3)15 (+2)
Skills Nature +3, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Arannis Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a black shirt with thin white vertical stripes and black pants. He keeps his auburn hair in a pixie cut. His hazel eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Artistic, Justice. Bonds: Criminal record, Rich, Adventurer. Occupation: Unemployed

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arannis Starks, Male Half-Elf Wizard 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Draconic, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 70 gp.


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He keeps his long beige fur kept up in a rat tail. His amber eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Pelt hails from a village terrorized by illithids. He was taken as a slave by a traveling circus and forced to perform He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants revenge against illithids; and wants to open a new tavern

Ideals: Fighting. Bonds: Attractive, Job, Enemies, Slave. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Pelt Shore, Male Tabaxi Monk 7
Medium (6'0") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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