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NPC Generator

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Advanced [show]


Glûk Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears skinny pants and wears a tan and black robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Glûk speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a slaver, Glûk was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Slave, Mentor. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Glûk Tinley, Male Half-Orc Bard 3
Medium (6'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Morgran Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a longbow. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Glassblower. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Morgran Burrowfound, Male Dwarf Fighter 1
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5

Possessions: 3000 cp. White pearl (120 gp).


Social Check DCs


Adran Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: Overbrimming with self-confidence, Adran isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He can't help but pocket interesting objects he comes across

History: When he was but 5 years old his parents immigrated from the west. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Adran Sylvaranth, Male Half-Elf Warrior 15
Medium (5'9") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 126 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Investigation +6, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 400 pp. Sard (30 gp). Chrysoprase (30 gp). Rock crystal (30 gp). Blue quartz (12 gp). Azurite (12 gp). Jasper (30 gp). Bloodstone (30 gp). Moss agate (12 gp). Jet (70 gp). Golden pearl (70 gp). Azurite (12 gp). Chalcedony (30 gp). Lapis lazuli (12 gp). 1 Medium magic item.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. His head has been shaved. His violet eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He also is a firm believer in the manly ideal.

History: Fargrim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Fargrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to reunite with his absent mother

Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Fargrim Dankil, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 900 sp.


Social Check DCs


Beiro Othronus, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is singed and shortened. His eyes, though not visible through his cowl, are violet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and elven compassion

Flaws: Ugly, Shy, Disease. Bonds: Poor, Religious. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Beiro Othronus, Male Elf Wizard 3
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)13 (+1) 16 (+3)11 (+0)
Skills History +3, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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