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NPC Generator

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Advanced [show]


Morkral Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear blue pants and tee shirts. His silver hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. Now he works as a dancing tutor during his time off.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Ugly, Insomniac, Shy. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Morkral Trueblood, Male Dwarf Bard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 360 gp. Pink pearl (50 gp). Carnelian (20 gp). Moonstone (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Byron, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: He was born several months after his mother was called into army service. In his youth he was a Miner, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, PTSD. Bonds: Military. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Don Byron, Male Human Cleric 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 65 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +6, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 2000 gp.


Social Check DCs


Bidreked Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries hammers. He has done his best to style his rusty crest to look like a famous performer. He has gleaming, smiling red eyes.

Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Bidreked was born the youngest of three triplets. Through the years after Bidreked was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bidreked's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: To unite with his brother; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Slave. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bidreked Zzzxaaxthroth, Male Dragonborn Aristocrat 15
Medium (6'5") Dragonborn, Chaotic Evil (CR 15)
Armor Class 9
Hit Points 87 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 14 (+2)18 (+4)
Skills Animal Handling +7, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +3

Possessions: 5000 gp. Obsidian (8 gp). Moonstone (40 gp). Star ruby (1400 gp). Jade (150 gp). Red spinel (150 gp). Moss agate (8 gp). Chalcedony (40 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Jasper (40 gp). Banded agate (8 gp). Rose (40 gp). Blue quartz (8 gp). Hematite (8 gp). Rock crystal (40 gp). Deep blue spinel (1400 gp). Amethyst (150 gp). Red garnet (150 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is typically in his Fortune-teller uniform. His fur is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the recently deceased. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fortune-teller for the past few years.

Motivation: To be a Cartwright again; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Cask In the Wind, Male Tabaxi Adept 6
Medium (6'0") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 11
Languages Common, Terran, Halfling, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 3000 sp.


Social Check DCs


Thervan Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this southern man wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He sports a long chestnut beard, and similarly colored long hair. He has a dull look in his hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: Thervan was born in the south. At a young age he loved to build and create. Through the years after Thervan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thervan's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Athletic, Persistence. Flaws: Mundane, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Thervan Ofandrus, Male Elf Commoner 13
Medium (4'7") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 22 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)9 (-1) 14 (+2)14 (+2)
Skills Intimidation +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Sapphire pendant on gold chain (1900 gp). Old masterpiece painting (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs

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