Nadarr Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged man, he likes to wear darkened spectacles and heavy clothing, no matter the weather, and is pretty ugly. He wears a deerstalker hat to hide his balding. His red eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: He was born at the edge of vast forest. His psionic abilities were realized during a raid on his village. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC.
Ideals: Gifted. Flaws: Ugly, Disease, Racist. Bonds: Nature. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
Possessions: 40 pp. Blue quartz (12 gp). Blue quartz (12 gp). Moonstone (60 gp). Violet garnet (1400 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 4'10" and wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Justice. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Cartwright
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1500 sp. Sardonyx (80 gp). Moonstone (80 gp). Blue quartz (8 gp).
Sammal Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He is portly but not overly obese. His hair is short and chestnut. His white eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the north. He also has developed a complete distrust of the Baker profession.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To clean up the streets; and to protect his home
Ideals: Pacifist. Bonds: Job, Poor, Family, Guardian. Occupation: Locksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'2") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp. Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item.
Shifting Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing pastel shirts, loose pants, and blazers most of the time and is in decent physical shape. He wears a colorful flower in his orange fur. He has copper eyes and a pastel hat with a yellow feather.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Shifting and his spouse have recently divorced.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Rich. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 76 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 16000 sp. Malachite (8 gp). Deep blue spinel (1400 gp). Fire opal (1000 gp). Bloodstone (20 gp). Sardonyx (20 gp). Blue sapphire (1000 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flask Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. His red fur is lengthy and is close to two feet long. He has green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Farmer.
Motivation: To reunite with his old friends; and he is unsatisfied with his job
Ideals: Entrepeneur. Bonds: Job, Religious, Mentor, Adventurer. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!
