Abad Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a dagger on it. His white hair is still thick. His skin is flawless and his red eyes scan people very quickly.
Personality: Abad is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.
History: Abad was born with his father's beautiful face. In his 10th year, his parents were killed by a goblins raid, leaving Abad alone in the world. After a stint in an orphanage, he was adopted. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Professionalism. Flaws: Depressed, Mundane. Bonds: Attractive, Enemies, Job. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Just what you see.
Torz Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear white clothing when he does not wear armor. He sports a flattop hair cut. He is baby faced.
Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born to a pair of adventurers, Torz grew up listening to his mother's many stories. He worked as a nervous Interpreter and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Interpreter
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dreali Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dreali took refuge in the old dungeon and found the beat up glaive and armor he uses now. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Cartwright, and he later adopted a second son.
Motivation: Regain custody of his son.
Ideals: Fighting. Bonds: Attractive, Family, Military, Nature. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 43 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gildmak Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tan vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Detective profession.
History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Passionate. Flaws: Ugly. Bonds: Job, Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp.
Silvo Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a simple white robe with green stripes complete with hood. He is muscular with a powerful set of arms. His brown hair is still thick. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 8 years old his parents immigrated from the east. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Religious, Immigrant, Adventurer, Family. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 16)
Armor Class 16
Hit Points 43 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 21 (+5) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +10 / 4d10+5, Grapple +5
Possessions: 600 pp. Brass mug with jade inlays (100 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Jeweled electrum ring (3000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (800 gp). Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
