Rimple Reese, Male Gnome [Permalink]
Personal [hide]
Description: This man wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. He has a penchant for wearing a ring with an oversized emerald on his right hand. His golden hair is kept up in a ponytail inside a small hat. He has gleaming, smiling gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, Rimple grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and seeks redemption
Ideals: Athletic. Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Sellsword
Voice: Mousy voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 59 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 50 pp.
Shivering Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black fur is lengthy. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: He got into the Roofer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Roofer.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic. Bonds: Attractive, Adventurer, Job. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 23 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp.
Nim Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nim took refuge in the old dungeon and found the beat up glaive and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Opinionated, Justice. Bonds: Nature, Has a crush. Occupation: Baker
Voice: Low range voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Infernal, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his black robe. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Occupation: Cook
Voice: Posh accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 13000 sp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (300 gp). A necklace of small pink pearls (5000 gp). Solid gold idol (700 gp). 1 Minor magic item. 1 Minor magic item.
Alberich Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy auburn beard and wild auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Amber (80 gp). Citrine (70 gp). Sardonyx (70 gp). Golden yellow topaz (800 gp). Chrysoberyl (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
