Dain Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a green coat over a yellow low-cut shirt, and a top hat upon his head. His hair is long and red with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Dain wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has worked as a Assassin like his father before him.
Motivation: Further expansion of business.
Ideals: Disciplined, Opinionated. Bonds: Attractive, Rich, Job. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 81 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +6
Possessions: 4000 gp. A small bag of saffron. (90 gp). Jeweled anklet (2000 gp). A silver and pearl hairclip (90 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (2600 gp). An abacus with copper, silver and gold markers (50 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Thorpe Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Thorpe was born with his mother's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.
Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult
Ideals: Entrepeneur, Optimist. Bonds: Attractive, Job, In love. Occupation: Shoemaker
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Dwarven, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His crest is blue and curly. This gold eyed westerner is not easily forgotten.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Nadarr was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and obtaining odd cultural dragonborn artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Criminal record. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Infernal
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: Freshwater pearl (5 gp). Alexandrite (1200 gp). Pink pearl (140 gp). Violet garnet (1200 gp). 1 Minor magic item.
Chay Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep pastel leather and dull green iron scale mail. He wears his blonde hair up. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Scribe who has hired him part-time. He enjoys reading and quiet.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Mayor mother left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and he has a crush on the local mayor
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Has a crush, Military. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 81 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. Jeweled electrum ring (2000 gp). Fire opal pendant on a fine gold chain (1600 gp).
Gale Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He keeps his long beige fur kept up in a rat tail. His thin eyebrows rest above his beady yellow eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is harsh and unforgiving.
History: He was born in the south, but his parents moved at a very young age to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Marshal
Voice: Posh accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 65 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 2100 gp. Iolite (70 gp). Golden yellow topaz (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
