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Advanced [show]


Two Llamas In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is cut close to his head. He has gleaming, smiling copper eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Two Llamas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Slave. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Two Llamas In the Wind, Male Tabaxi Fighter 3
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Nithther Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his kukri, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His rusty crest is lengthy. He is baby faced.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He would rather hide behind his crafts than deal with other people.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: An old rival family wants him found; and doesn't want to be a guard and was forced into it by his family

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Nithther Argenthrixus, Male Dragonborn Warrior 9
Medium (6'1") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Frug Daergel, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he has a large tan mantle and cape that has been intricately interwoven into his white robe. With bright red hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: Frug was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Flaws: Ugly, Insomniac. Bonds: Enemies, Poor, Adventurer. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Frug Daergel, Male Gnome Wizard 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp.


Social Check DCs


Theodoric Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He is portly but not overly obese. His silver hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.

Personality: Stoic and calm, he prefers to meditate than take action. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theodoric was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Disciplined. Bonds: Attractive, Job, Poor, Adventurer, Family. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Theodoric Ostoroth, Male Half-Elf Ranger 15
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Performance +4, Stealth +8
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 5000 gp. Aquamarine (1300 gp). Rock crystal (30 gp). Sard (30 gp). Alexandrite (1300 gp). Freshwater pearl (13 gp). Moonstone (30 gp). White opal (1200 gp). Chrysoprase (30 gp).


Social Check DCs


Windy Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His long beige fur is drawn into a two foot long braid. His eyes are green.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and seeks redemption

Flaws: Cynical, PTSD. Bonds: Adventurer, Criminal record, Nature. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Windy Shore, Male Tabaxi Adept 7
Medium (6'7") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 200 gp. Lapis lazuli (15 gp). Aquamarine (900 gp).


Social Check DCs

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