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NPC Generator

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Advanced [show]


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He has a very tight haircut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Drogo Yeardley, Male Human Paladin 11
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 64 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills Insight +5, Investigation +6
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 28000 sp. Sardonyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He plays an instrument quite well.

History: Bhevek lived on a farm with his father, near the main road leading to a nearby town. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Athletic, Justice, Artistic. Bonds: Attractive, Family. Occupation: Banker

Voice: Australian accent

Attributes [hide]

Bhevek Elderberry, Male Halfling Fighter 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Naal Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He keeps his white hair in a pixie cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Naal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to be a laborer again

Ideals: Artistic. Flaws: Forgetful. Bonds: Rich, Job, Criminal record. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Naal Casilltenirra, Male Half-Elf Sorcerer 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)13 (+1) 10 (+0)19 (+4)
Skills Deception +7, Medicine +3
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 400 gp.


Social Check DCs


Pijjirik Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. His scarlet crest is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.

History: Born in the north to a Mercenary, Pijjirik learned a great deal about his father's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Dilettante, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants his loneliness to end

Ideals: Gifted. Flaws: Insomniac. Bonds: Rich, Has a crush, Job. Occupation: Mercenary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pijjirik Gygazzylyshrift, Male Dragonborn Druid 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Gerald Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is cut short with large spiked bangs in the front. He has violet eyes and a violet hat with a black feather.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Locksmith profession.

History: Gerald was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Expand his business; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Fighting, Athletic, Persistence, Entrepeneur. Bonds: Job. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

Gerald Eastoft, Male Human Ranger 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 57 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)20 (+5) 15 (+2)11 (+0)
Skills Perception +6, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Infernal, Gnome, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1100 gp. White pearl (90 gp). Iolite (70 gp). Tiger eye turquoise (10 gp). Jasper (70 gp). Star rose quartz (70 gp). Chalcedony (70 gp). Coral (90 gp). Coral (90 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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