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NPC Generator

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Advanced [show]


Erias Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear black tank tops with tan pants. He wears a colorful flower in his red hair. His eyes, though not visible through his cowl, are brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Erias was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg

Ideals: Passionate, Joker. Bonds: Immigrant, Attractive, Mentor. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Erias Graybeard, Male Dwarf Rogue 8
Medium (4'5") Dwarf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 53 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)13 (+1) 15 (+2)7 (-2)
Skills Medicine +5, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 140 pp.


Social Check DCs


Charles Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. He has a long golden beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Disciplined, Justice. Bonds: Attractive, Immigrant, Military. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Charles Ilphelkiir, Male Half-Elf Expert 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +6, History +6
Senses Passive Perception 13
Languages Common, Elven, Goblin, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp. Tourmaline (150 gp). Lapis lazuli (7 gp).


Social Check DCs


Tod Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Apothecary profession.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Apothecary, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Opinionated, Gifted. Flaws: Insane. Bonds: Attractive, Job. Occupation: Priest

Voice: Farmer accent

Attributes [hide]

Tod Whispermouse, Male Halfling Paladin 2
Small (3'3") Halfling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. 2 Alchemist’s fire.


Social Check DCs


Vlorn High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are blue.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 15th year, his parents were killed by a giants raid, leaving Vlorn alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he uses money and sex appeal to get what he needs

Flaws: Mundane. Bonds: Rich, Slave, Attractive, Military, Enemies. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Vlorn High-hill, Male Halfling Commoner 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +7, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5

Possessions: 4000 sp. Moonstone (40 gp). Smoky quartz (40 gp). Golden yellow topaz (900 gp).


Social Check DCs


Aldous Digby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has a silver handlebar mustache and slicked back silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new spice merchant responsibilities is difficult

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Job, Military. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

Aldous Digby, Male Human Warlock 7
Medium (5'1") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)15 (+2) 12 (+1)10 (+0)
Skills Athletics +6, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 900 gp.


Social Check DCs

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