Oloric Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many brown ritualistic tattoos. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He sports a flattop hair cut. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Oloric grew up listening to his father's many stories. His parents enrolled him in a Adept school at a young age so that he could practice his arcane talents. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 8)
Armor Class 9
Hit Points 40 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 9000 sp.
Anselm Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear blue clothing when he does not wear armor. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: A powerful slaver made him what he is. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Flaws: Shy. Bonds: Immigrant, Attractive, Family, Mentor, Nature. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Silver holy symbol.
Adrex Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. He has dyed his greying gold crest a little too much giving a sharp gold color. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Justice. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 12)
Armor Class 13
Hit Points 56 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 300 pp. Sard (60 gp). Smoky quartz (60 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vlorn Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is braided into rings. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Vlorn grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Impulsive. Bonds: Rich, Religious, Adventurer. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
Possessions: 14000 sp. 1 Minor magic item.
Fargas Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. He wears a top hat to cover his moderate length red hair. This violet eyed southerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As long as the job gets done he does not care how it got done.
History: A powerful necromancer made him what he is. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: Wants a kiss; and he has a crush on the local dyer
Ideals: Optimist, Professionalism. Bonds: Mentor, Adventurer, Has a crush. Occupation: Bather
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 800 gp. Gold music box (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (150 gp). 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!