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Advanced [show]


Emerald Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries kukris. He wears his red fur up. He has yellow eyes and a grey hat with a blue feather.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Cook

Voice: Thin and wheezing

Attributes [hide]

Emerald Of Storm, Male Tabaxi Rogue 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)9 (-1) 13 (+1)18 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 240 gp. 1 Disguise kit.


Social Check DCs


Vondal Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with red stripes complete with hood. He is physically well-built. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Bellfounder, Vondal learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and retire the richest man in the south

Ideals: Athletic, Extrovert, Logical, Entrepeneur. Bonds: Job. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Vondal Eversharp, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 8 (-1)14 (+2)
Skills Medicine +1, Nature +5
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 240 gp. Chrysoprase (70 gp). Tourmaline (150 gp).


Social Check DCs


Ozyman Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, red cloak. He has a slight overbite and is overall scrawny. He wears his white hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ozyman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Artistic, Fighting. Bonds: Job, Nature. Occupation: Tanner

Voice: Speaks like tongue is numb

Attributes [hide]

Ozyman Greenbottle, Male Halfling Fighter 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 13 (+1)14 (+2)
Skills History +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theodoric Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Theodoric Jethro, Male Half-Elf Barbarian 10
Medium (5'0") Half-Elf, True Neutral (CR 10)
Armor Class 14
Hit Points 98 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 14 (+2)15 (+2) 16 (+3)18 (+4)
Skills Intimidation +8, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Celestial
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: Jeweled gold crown (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Kriv Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His green crest is still thick. His thin eyebrows rest above his beady gold eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Kriv studied abroad. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of gnolls; and he is greedy

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: In love, Rich, Enemies. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Kriv Qyxpahrgh, Male Dragonborn Commoner 2
Medium (6'2") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)16 (+3) 17 (+3)10 (+0)
Skills Arcana +5, Deception +2
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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