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Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey top hat and grey clothes. His cinnamon fur is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He has always had a great fascination with Tabaxi culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Sage, who enjoyed hunting, Edge was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Spice Merchant. He has worked as a Spice Merchant like his mother before him.

Motivation: Tabaxi compassion; and he wants to meet his childhood hero

Flaws: Racist, Impulsive. Bonds: Poor, Nature, Job, Adventurer. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Edge Of Spirit, Male Tabaxi Expert 1
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Ogg Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Gardener. Beneath his clothing is a huge mess of scar tissue. His black hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Gardener, Ogg learned a great deal about his father's area of expertise. When Ogg reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Bonds: Job, Slave, Attractive, Has a crush, Military. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Ogg Carlisle, Male Half-Orc Monk 8
Medium (5'1") Half-Orc, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 9 (-1)15 (+2)
Skills Religion +6, Stealth +6
Senses Passive Perception 9
Languages Common, Orc, Terran, Elven, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Barendd was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has passion for adventuring and risk.

Ideals: Passionate. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Barendd Strongheart, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)8 (-1) 15 (+2)10 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dadalan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of luck around his neck, and a kukri on his belt. His crest is gold and very short. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in a small village he learned the ways of the warrior from his father. Dadalan liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Slave, Nature. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Dadalan Daardendrian, Male Dragonborn Commoner 3
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, black, dusty cloak. His red hair is heavily combed to the left. His thin eyebrows rest above his beady amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the west. After coming to the age of reason, Guy took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Guy Fasharash, Male Half-Elf Commoner 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 6000 sp. Rock crystal (80 gp). Black pearl (1600 gp). Red spinel (150 gp). 1 Minor magic item.


Social Check DCs

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