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Advanced [show]


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Logical. Flaws: Disease, Addict, Insane. Bonds: Adventurer. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Trym Marlowe, Male Human Expert 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: 30 pp. 1 Masterwork studded leather.


Social Check DCs


Hupe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His black hair is drawn into a tight pony tail with a cross scrunchie. His eyes are hazel and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Mundane, Insane. Bonds: Immigrant. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Hupe Goodearth, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 800 gp. 1 Breastplate.


Social Check DCs


Frouse Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and carries glaives. His blonde hair is heavily combed to the right. His eyes are gray.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with finding treasure.

History: When he was but 3 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Ideals: Fighting. Bonds: Religious, Adventurer, Immigrant. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Frouse Ningel, Male Gnome Warlock 7
Small (3'5") Gnome, Lawful Good (CR 7)
Armor Class 14
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Gold and topaz bottle stopper cork (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Power, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely white suit with grey socks and a vest with buckled shoes. His black hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He has always had a great fascination with Tiefling culture. He does not believe in violence as a means to an end. He is a dedicated Mercenary but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Modean reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Ugly, Racist. Bonds: Military. Occupation: Mercenary

Voice: Jittery and nervous

Attributes [hide]

Modean Power, Male Tiefling Barbarian 16
Medium (6'4") Tiefling, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 159 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 17 (+3)17 (+3)
Skills Acrobatics +6, Investigation +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +6

Possessions: 500 pp. Jeweled gold crown (6000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Medium magic item.


Social Check DCs


Purban Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. He has shaved his head bald. His ears are large.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Shipwright father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Purban Wildheart, Male Halfling Ranger 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Insight +3, Nature +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 4000 sp.


Social Check DCs

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