Great Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep red leather and dull white iron scale mail, and sports empty pouches on his belt. He wears a deerstalker hat to cover his moderate length orange fur. His amber eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Great studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's repulsed by the PC; and to unite with his sister
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Hadarai Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Ruler does. His hair is short and blonde. He has gleaming, smiling violet eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Hadarai was raised in a hard working conservative environment. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Optimist. Bonds: Job, Attractive, Adventurer, Family. Occupation: Ruler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
Erias Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a colorful flower in his white hair. His gray eyes peer out from beneath his feathered brown hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Erias was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.
Thervan Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is renowned for his bright white suits and hats. His hair is short and auburn. He has a dull look in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He left for the east, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a glassblower and was forced into it by his family
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Mentor, Immigrant. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Robert Morley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has black hair. His violet eyes lackadaisically let the world flow into them.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is skeptical of what others tell him and is slow to trust.
History: When he was but 3 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Robert's homeland. Robert decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting. Flaws: Racist, Shy. Bonds: Immigrant. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
