Shadow Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no fur. He has copper eyes.
Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Shadow grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Shadow and his spouse have recently divorced.
Motivation: He is greedy; and he's looking for his big break
Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer, Rich. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 19)
Armor Class 15
Hit Points 157 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 19 (+4) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 5d8+0, Ranged +11 / 5d8+5, Grapple +5
Possessions: 5000 gp. Jasper (50 gp). Black pearl (1200 gp). Chrysoprase (50 gp). Amethyst (110 gp). Moss agate (6 gp). Black pearl (1200 gp). Rose (50 gp). Golden yellow topaz (1200 gp). Lapis lazuli (6 gp). White opal (1300 gp). Chrysoberyl (110 gp). Tiger eye turquoise (6 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). Coral (110 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Tiger eye turquoise (6 gp). Blue quartz (6 gp). Violet garnet (1200 gp). Sard (50 gp). Moss agate (6 gp). Brown-green garnet (110 gp). Black pearl (1200 gp). Sardonyx (50 gp). Blue star sapphire (1300 gp). Golden yellow topaz (1200 gp). Red-brown spinel (110 gp). Blue sapphire (1300 gp). Smoky quartz (50 gp). Pink pearl (110 gp). Lapis lazuli (6 gp). Aquamarine (1200 gp). Malachite (6 gp). Golden yellow topaz (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Seebo Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in black turtlenecks beneath a white coat with brown slacks. His auburn hair is cut short. His eyes are amber.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant, Rich. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 70 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. White opal (500 gp). Eye agate (10 gp).
Foxilon Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His golden hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted martial powers by his dying brother.
Motivation: To end his boredom; and seeks redemption
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Job, Criminal record. Occupation: Bricklayer
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Draconic, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 1000 gp. Fire opal (500 gp).
Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He is portly but not overly obese. His moppish golden hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Beloril hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small forest village. Through the years after Beloril was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Beloril's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beloril fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and he desires power and/or immortality
Ideals: Artistic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 8)
Armor Class 13
Hit Points 47 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 19 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven, Auran, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Freshwater pearl (14 gp). Carnelian (60 gp). Rhodochrosite (14 gp). Blue star sapphire (900 gp). Red-brown spinel (160 gp). 1 Minor magic item.
Habor Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He wears his dark red hair up. He has a tattooed face.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Habor hails from a village terrorized by giants. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Mortician like his father before him.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Insane. Bonds: Family, Enemies, Job, Adventurer. Occupation: Mortician
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 pp.
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