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Advanced [show]


Dabbledob Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Low range voice

Attributes [hide]

Dabbledob Scheppen, Male Gnome Aristocrat 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 10 (+0)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Dayereth Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Knight in town.

History: Dayereth hails from a village terrorized by dire rats. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new knight responsibilities is difficult

Flaws: Ugly, Depressed, Antagonistic. Bonds: Job, Enemies. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dayereth Iranapha, Male Elf Commoner 5
Medium (5'1") Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Black pearl (400 gp). Aquamarine (400 gp).


Social Check DCs


Kelter Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears rags and sports a simple walking cane. His moppish white hair is in a traditional bowl cut. He is baby faced.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Kelter grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Athletic, Opinionated. Bonds: Poor, Job, Adventurer, Family. Occupation: Miner

Voice: German accent

Attributes [hide]

Kelter Whispermouse, Male Halfling Aristocrat 3
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 15
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Red-brown spinel (110 gp). Moonstone (30 gp). Lapis lazuli (13 gp).


Social Check DCs


Diggory Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by teas. His auburn hair is styled in orderly dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a illithids raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Laborer

Voice: Forgets to breathe while speaking

Attributes [hide]

Diggory Fahrend, Male Half-Elf Warlock 2
Medium (5'2") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 2000 cp.


Social Check DCs


Mordai Merit, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears professional attire. His black hair is knotted and matted. He has silver eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.

History: Mordai was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Military. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Mordai Merit, Male Tiefling Warrior 14
Medium (5'7") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 99 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 16 (+3)19 (+4)
Skills Animal Handling +8, Stealth +8
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 3000 gp. Star rose quartz (80 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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