Chem Luck, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright violet suits and hats. His black hair is kept up in a ponytail inside a deerstalker hat. His eyes are white.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Tiefling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Philantrophist. Flaws: Greedy. Bonds: Criminal record, Adventurer, Job. Occupation: Sellsword
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 30000 cp. Obsidian (15 gp). Moonstone (80 gp). Onyx (80 gp). Fire opal (1200 gp). 1 Minor magic item.
Alex Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He wears his golden hair down. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Military, Family. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 43 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 15000 sp.
Zaffrab Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears dark leathers with embroidery. He is bald on top and has large black tufts of hair around his ears. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: When he was but 3 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He would like to get married and retire; and he wants to get laid
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 65 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Dwarven, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. Zircon (60 gp). Jasper (60 gp). Azurite (13 gp). White pearl (130 gp).
Therai Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears a colorful flower in his red hair. His red eyes peer out from beneath his feathered pastel hat.
Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. Therai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted druidic powers by his dying sister.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Gifted, Logical. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Stutters
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 64 (18d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 |
Possessions: 17000 gp. Blue star sapphire (1500 gp). White opal (1500 gp). Hematite (6 gp). Jade (90 gp). Golden pearl (90 gp). Jade (90 gp). Fire opal (1500 gp). Amber (90 gp). Violet garnet (200 gp). Jade (90 gp). Freshwater pearl (6 gp). Blue quartz (6 gp). Smoky quartz (30 gp). Deep blue spinel (200 gp). Deep green spinel (90 gp). Jade (90 gp). Malachite (6 gp). Tourmaline (90 gp). Rock crystal (30 gp). Star rose quartz (30 gp). Iolite (30 gp). Bloodstone (30 gp). Freshwater pearl (6 gp). Red spinel (90 gp). Black star sapphire (1500 gp). Iolite (30 gp). Moss agate (6 gp). Blue star sapphire (1500 gp). Citrine (30 gp). Moss agate (6 gp). Red spinel (90 gp). Zircon (30 gp). Blue diamond (4000 gp). Aquamarine (200 gp). Silver pearl (90 gp). 1 Major magic item.
Theriatis Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a rose on it. He has styled his silver hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Theriatis was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Theriatis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Theriatis. Recently he has begun working with bootleggers and crooks.
Motivation: He's attracted to the PC; and he has comitted a past crime that haunts him to this day
Bonds: Poor, Nature, Has a crush, Attractive, Criminal record. Occupation: Seamstress
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!