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Advanced [show]


Ahrim Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red shirt with thin black vertical stripes and white pants. His hair is blue and curly. He has gleaming, smiling silver eyes.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Doctor mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Fighting. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Ahrim Lithe, Male Tiefling Expert 6
Medium (5'9") Tiefling, Chaotic Good (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 700 gp. Peridot (30 gp). Tourmaline (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Music, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His white hair is smooth and relatively long. His red eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: Born in the north his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Akmen Music, Male Tiefling Adept 6
Medium (5'3") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 8000 sp. 3 Smokesticks. 3 Holy water. 4 Tanglefoot bags.


Social Check DCs


Edge Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears green cloth garments or leather armor. His black fur is long and unkept. His eyes are amber and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Fletcher

Voice: Speaks like tongue is numb

Attributes [hide]

Edge Wind, Male Tabaxi Paladin 19
Medium (6'2") Tabaxi, Neutral Good (CR 19)
Armor Class 11
Hit Points 121 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +9, Survival +8
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1603332

Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Sweet Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a broad hat to cover his moderate length black fur. His yellow eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Religious, Enemies, Adventurer, Family. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Sweet Of Ale, Male Tabaxi Druid 2
Medium (5'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)18 (+4) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Aquan, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1900 sp.


Social Check DCs


Boddynock Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a pixie cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Boddynock hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 4 years old his parents immigrated from the south. He has had some formal music training, and achieved minor success. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Artistic, Joker. Bonds: Attractive, Immigrant, Family. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Boddynock Horcusporcus, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs

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